Beiträge von ZarenLevain

    Gleich vorweg: Nein mein Pc ist nicht zu schwach für den Shadermod ^^

    Also sobald ich den Shader mod in den "mods" Ordner einfüge und MC starten will, stürzt dieses gleich wieder ab.
    Das ist erst mit dem 1.7 Shadermod aufgetreten. Der 1.6 Shader Mod lief ohne Probleme.

    Ich hab hier mal den Crash Report:

    Spoiler anzeigen

    Time: 02.03.14 15:59
    Description: Unexpected error

    java.lang.IllegalAccessError: tried to access field net.minecraft.client.renderer.texture.AbstractTexture.field_110553_a from class shadersmodcore.client.ShadersTex
    at shadersmodcore.client.ShadersTex.deleteTextures(ShadersTex.java:134)
    at shadersmodcore.client.ShadersTex.deleteMultiTex(ShadersTex.java:156)
    at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:183)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SourceFile:104)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SourceFile:92)
    at net.minecraft.client.Minecraft.func_110436_a(MinecraftOverlay.java:560)
    at com.mumfrey.liteloader.core.LiteLoader.preInitMods(LiteLoader.java:1022)
    at com.mumfrey.liteloader.core.Events.preBeginGame(Events.java:535)
    at com.mumfrey.liteloader.core.transformers.InjectedCallbackProxy.onTimerUpdate(InjectedCallbackProxy.java:133)
    at net.minecraft.client.Minecraft.func_71411_J(MinecraftOverlay.java:898)
    at net.minecraft.client.Minecraft.func_99999_d(MinecraftOverlay.java:821)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:

    Und hier noch die System Information.

    Spoiler anzeigen

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 4117205064 bytes (3926 MB) / 4260102144 bytes (4062 MB) up to 4260102144 bytes (4062 MB)
    JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xincgc -Xms4096M -Xmx4096M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.01-pre FML v7.2.124.874 Optifine OptiFine_1.7.2_HD_U_C2 2 mods loaded, 2 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML{7.2.124.874} [Forge Mod Loader] (fml-1.7.2-7.2.124.874.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Launched Version: 1.7.2
    LWJGL: 2.9.0
    OpenGL: GeForce GTX 660 Ti/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'fml'
    Type: Client (map_client.txt)
    Resource Packs: [faithful32pack.zip, BDcraft Musics Pack.zip, BDcraft Sounds Pack.zip]
    Current Language: Deutsch (Deutschland)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Anisotropic Filtering: Off (1)


    An was es liegen könnte, weis ich nicht... Wie gesagt lief der Shader auf der 1.6 ohne Probleme ^^